u/CharmBite_Eilu

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The goal with these fights isn't just difficulty, it's forcing the player into situations where control starts slipping, and recovery isn’t guaranteed. This encounter plays differently to anything else in the game so far.

I've been tightening up the rest of the experience too, improving UI, adding more talents, improving the grapple/dominated systems.

Everything's starting to connect into the kind of pressure loop I’ve been aiming for from the start.

I'm opening a small, closed alpha in a few weeks for initial feedback and wider systems testing. This game plays very differently depending on your build. Curious to see what people end up gravitating towards.

If you want to follow development or get a chance to test, I've been posting regular updates here:
https://discord.gg/UFjAYkfQkt

Source: "Dark Veil: Erosion" - the game I am working on right now.

You can find my new itch.io profile here: https://charmbite-eilu.itch.io/

IMPORTANT: There is no link to the game yet, I have only setup the itch.io profile and Discord server above

u/CharmBite_Eilu — 21 days ago