GAME MECHANICS INSIDE ROLEPLAY
Has anyone found a reliable way to make an AI run simple game mechanics inside a roleplay scene without breaking the rules?
I’m not trying to build a perfect simulator. I just need enough consistency for a social party scene where a game creates turn-taking, dares, drinks, and escalation.
The AI often understands the vibe but breaks the mechanics: wrong turn order, consequences after the wrong event, ending the game too fast, or forgetting who is still playing.
Do you use hidden trackers, visible state blocks, simplified rules, or something else to keep the game believable without turning the roleplay into a spreadsheet?