u/DoneDealofDeadpool

Zaheer is so cool, genuinely an all-timer character

Really got nothing more to add, it's just genuinely been so long since I've seen a modern fg character as cool to watch and try playing as him. Literally my only complaint, which isn't really the dev teams fault for obvious reasons, is that his fit is a bit sauceless but like I get why he looks like that lore-wise

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u/DoneDealofDeadpool — 29 days ago
▲ 1.4k r/Kappachino

I really love how the Avatar fighting game *mechanically* rewards you for roleplaying as the character you play

The Avatar Legends fighting game had its (seemingly) final beta this past weekend and while the game was already kinda surprising me with its mechanics and qol features, the thing that gave me the most fun was the "critical hit" system.

The basic gist is that every character, on top of all their general tools, has unique secondary objectives they can try to meet in the match and get rewarded for with advantages in-game if they succeed. Technically this isn't a new invention, recent MK games had a similar system called Krushing Blows, but Avatar takes the step of more deliberately trying to make these secondary objectives feel in line with actually embodying character traits and habits on a more personal level.

Azula, for instance, is a notorious perfectionist, and you're heavily encouraged to lean into that while playing her by pressing an attack button again at *just* the right time during some of her attacks to juice them up for bigger combos... assuming you haven't lost a round. Because Azula is a perfectionist if she loses any one round she transitions into her more insane Firelord personality from the end of the series and as a result she **has no perfect timing opportunities on her moves anymore**, instead you start the round with some extra power, less evasive movement options, and much more straightforward attacks for bigger damage and less subtlety.

Meanwhile if you play Korra, you're incentivized to be (as kindly as I can put it), a bit silly and reckless. The "Fearless" critical hit rewards you for doing, quite literally, running up to someone's face and hitting them with your DP, which if you don't play fighting games is basically just straight high risk low reward gambling even though it's extremely funny if it works. She's also rewarded, uniquely, for being the first person to land a hit when the round starts and, more importantly, landing bending attacks in the order of her Avatar cycle.

Hell sometimes the critical hits are relatively simple and just cute character quirks. The game has a pseudo-parry/dodge mechanic where if you start mediating, and someone attacks you, your character will do some cool little dodges and potentially punish the opponent. But since Aang is a pacifist, you get rewarded for using this mechanic dodge moves several times *but not* attack with a punish after. Meanwhile if you play Toph, and just hold down the button, instead of mediating she gives a character specific insult and takes some of their meter while giving her some instead, but only if you get the full taunt off lol.

There's way more than just these little ones, even among the characters I already mentioned, but I just wanted to appreciate out loud the surprising amount of depth that went into not just the actual fighting but also the character details itself. All this for a sprite-based $30 game in 2026 genuinely felt too good to be true, even if you don't like fighting games I hope anyone else who likes Avatar picks it up later this month, you'll have a lotta fun with it.

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u/DoneDealofDeadpool — 2 months ago

Genuinely kinda crazy how good Azula feels to play.

Obviously everyone already knew the Avatar fighter was a high character power game but seeing Azula tweak across the air like Magneto and opening people up with tridash overhead low mix into trap setplay already feels like I got my brain hooked on crack ngl. First time in a long while I've played a new fighting game where it genuinely felt like every character felt like they had something uniquely deranged and not just "if you use your character's special resource you get to be +4 on block and run strike throw mix ✝️😊"

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u/DoneDealofDeadpool — 2 months ago

Lowkey I think some characters are allowed to be generationally top tier

Like obviously tiers are always gonna shift around and stuff, during a games lifespan and between games in a series, but kirkenuinely I think there are some characters who should always be high tier for aura/culture reasons. Akuma and Urien in SF, Kazuya in Tekken, hell even if it's not capcom I don't ever wanna see a marvel fighting game where Magneto is anything lower than A tier at worst. That nigga even got to stay consistently top tier in an entire other game genre 💀

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u/DoneDealofDeadpool — 2 months ago

I know that Avatar fg might die out in a month but that shits gonna be a blessed fucking month

Ngl if it does get like, Invincible VS type numbers I might deadass try doing kappa lobbies for the game. I just genuinely gotta respect a western fg dev group on a relatively notable licensed project for putting out mechanics and marketing that feels like it was cooked up by niggas who touch themselves to SF4 highlights and Rom-neto combos

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u/DoneDealofDeadpool — 3 months ago