u/EVE_VR
Willingness to experiment (Cs Digital) [E.V.E.]
Working on a new "Cartoon Style" character system for my VR sandbox game – would love your thoughts!
Hi everyone, I’m a solo dev working on a VR sandbox project, and I wanted to share a quick peek at what I’ve been building for the next update.
I’ve been working on a new character system that allows for stylized, cartoon-like avatars. The goal is to provide both pre-configured presets and deeper customization options so you can really make your character your own.
I’m still iterating on the shaders and the customization UI, so I’d really appreciate any feedback or suggestions you might have. What kind of customization features would you like to see in a VR sandbox?
Small fix for the new Catalog feature in Beta 4.1 [E.V.E VR] (Cs Digital)
Hello everyone! I have just released a small, focused update—Beta 4.1—to polish a feature introduced in our previous version.
Based on your feedback, I identified an issue where notifications for new items in the Catalog weren't appearing as expected. I have now fixed this to ensure you never miss out on the latest content inside E.V.E.
Spoon Fuck with Jennifer - Scene Preview [E.V.E. VR]
New Devlog! Animation Speed Control + Paired Sync in My VR/Desktop Game [E.V.E. VR]
A new devlog showing the animation speed system I’ve been working on, plus how I’m syncing paired animations. These features — along with several other improvements — are coming in the next beta. I’d love to hear your feedback!
Lory getting overwhelmed - New Scene [E.V.E VR] (Cs Digital)
In this scene, Lory finds herself in a dark, gritty alley next to an old dumpster. The atmosphere is tense and charged as she encounters a mysterious futa figure. What starts as a risky meeting quickly turns into an intense and passionate moment from behind.
Lory getting overwhelmed [E.V.E. VR] (Cs Digital)
Lory getting overwhelmed [E.V.E VR] (Cs Digital)
A Quick Look at My Sandbox Engine in Development (E.V.E.)
A small technical video showing a snippet of E.V.E., a sandbox engine for creating and sharing adult interactive environments and scenes. I’ve been developing it for about a year now — and there’s still a long road ahead…
I’ve just finished recording a preview video showcasing the new hair‑shader update for E.V.E. Vr.
This version delivers much more uniform and realistic light reflections across different lighting conditions—dark rooms, direct spotlights, colored lights, and mixed environments.
On top of the visual upgrade, the shader has been heavily optimized: performance is now 10–15% faster, which is a solid improvement considering that GPU‑based physical hair is usually one of the heaviest elements in VR games.
The video highlights how the new shader behaves in motion and how it reacts to various lighting setups.
Recently added a POV/possess system and testing it in VR.
Still working toward feature parity with similar games.
Feedback on comfort/usability is welcome.