u/HK_BLAU

crit rate implementation

aloo. i'm clueless and new to the game (and gachas in general) and i find the combat system interesting if not a little too dank to properly optimize when playing blind. but smth that bothers me is the implementation of crits. to me it feels like randomness has no place in a turn based strategy game. i wonder what the community consensus would be on the idea of crit rate building a crit meter? essentially each attack with a certain crit% would increase a crit meter by that amount, and when it reaches 100% the hit would be guaranteed.

e.g. if character 1 had 15% crit rate and attacked 6 times, and character 2 had a crit rate of 30, then character 1 would build the crit meter to 90%, and character 2 would always crit with the meter having 20% left over. if character 3 had 80% crit rate it'd be a guaranteed crit as well. ofc this would make the game easier in general cause you could control what character gets crits, and it'd also be weird with breakpoints, such as higher crit rate being worse in some situations, but i think it would be an interesting dimension of strategy. but idk, i just really don't like the idea of rng in a turn based strategy game

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u/HK_BLAU — 3 days ago