Tickling System
As previously mentioned here’s a first look at Featherwright Tabletop’s options for classes and races. Can you think of anything you’d like added into the game or do you have any questions, comments or concerns? please say so down below!
Races
Nearly every race will have subtypes with many having several options
Humans
Elves
Drow
Dwarves
Orc
Ogre
Goblin
Kobold
Sylphs (Feykin)
Gnomes
Gargoyle
Changeling
Ondine
Kitsune
Aspect (Elemental People)
Vallen (Dragonkin)
Lizardborn
Uberchiro (Bat People)
Oblynx (Demonkin)
Lamia (Snake People)
Beastfolk
Yeti
Merfolk
Skelekin
Deterran - (from “de terrestris” in latin or not from earth) these beings are the alien species originating from the Astral Sea that surrounds.
Arachars (from arachnid) - 3 subtypes (Spider, Scorpion, Amalgamation of Mites)
Plantaen - Plant People
Apocrits (from Apocrita) - Bee, Wasp & Ant People
Half-Breed
Warforged
CLASSES
Every class will have an optional subtypes that will change parts of the classes abilities, though some will have prerequisites in race, feat, and ability scores
Antimage
Alchemist
Arcane Binder
Barbarian
Bard
Battle Scholar
Brawler
Chef Warrior / Culinarian
Cozy Farmer
Creature Capture Specialist
Druid
Deviant
Elementalist
Fighter
Gunslinger
Hunter
Hypnotist
Investigator
Joybringer
Knight
Lord/Lady of (Land)
Marker
Monk
Monster Lover
Nomad
Oracle
Paladin
Questmaster
Ranger
Rider
Rogue
Rogue-like
Shaman
Shifter
Slayer
Sorcerer
Summoner
Tactician
Tavernkeep
Torturer
Tracer
Unyielding
Vessel
Witch
Wizard
Xenomancer
Yerevin Hunter
Zealot