u/MiyoTheGreat

Tickling System

As previously mentioned here’s a first look at Featherwright Tabletop’s options for classes and races. Can you think of anything you’d like added into the game or do you have any questions, comments or concerns? please say so down below!

Races
Nearly every race will have subtypes with many having several options

Humans
Elves
Drow
Dwarves
Orc
Ogre
Goblin
Kobold
Sylphs (Feykin)
Gnomes
Gargoyle
Changeling
Ondine
Kitsune
Aspect (Elemental People)
Vallen (Dragonkin)
Lizardborn
Uberchiro (Bat People)
Oblynx (Demonkin)
Lamia (Snake People)
Beastfolk
Yeti
Merfolk
Skelekin
Deterran - (from “de terrestris” in latin or not from earth) these beings are the alien species originating from the Astral Sea that surrounds.
Arachars (from arachnid) - 3 subtypes (Spider, Scorpion, Amalgamation of Mites)
Plantaen - Plant People
Apocrits (from Apocrita) - Bee, Wasp & Ant People
Half-Breed
Warforged

CLASSES
Every class will have an optional subtypes that will change parts of the classes abilities, though some will have prerequisites in race, feat, and ability scores

Antimage
Alchemist
Arcane Binder
Barbarian
Bard
Battle Scholar
Brawler
Chef Warrior / Culinarian
Cozy Farmer
Creature Capture Specialist
Druid
Deviant
Elementalist
Fighter
Gunslinger
Hunter
Hypnotist
Investigator
Joybringer
Knight
Lord/Lady of (Land)
Marker
Monk
Monster Lover
Nomad
Oracle
Paladin
Questmaster
Ranger
Rider
Rogue
Rogue-like
Shaman
Shifter
Slayer
Sorcerer
Summoner
Tactician
Tavernkeep
Torturer
Tracer
Unyielding
Vessel
Witch
Wizard
Xenomancer
Yerevin Hunter
Zealot

reddit.com
u/MiyoTheGreat — 8 days ago

Tickling Wild Magic

I’m working on the Featherwright tabletop, the pathfinder based system I’ve mentioned before. Getting close to releasing the class and race list but I’m currently writing the basic rules for a wild magic class that that will have a similar mechanic to wild magic sorcerer rolling a surge every time they roll a nat 1.

I’ve got a hundred so far but I intend to make the list quite large, not quite the 10,000 player made table for d&d 5e but at least a few hundred, if anyone has suggestions they can be pretty much anything within reason as wild magic can affect the caster, people around them, people in a radius of miles, the entire planet and have major or minor consequences.

Some of my favorites were
Line 1644: The caster’s skin takes on the taste and consistency of ketchup.
Line 8469: All trolls within 10 miles adopt a kinder, gentler philosophy.
Line 6863: Target will either die or become a god at the next solstice.
&
Line 5532: The caster suffers a constant, overpowering urge to tell “yo’ mama” jokes to dragons.

So, what would you want to see as a wild magic surge in Featherwright?

reddit.com
u/MiyoTheGreat — 14 days ago

Tickling Tabletop Roleplaying Game

I’m writing a high fantasy ttrpg system where hp is replaced with endurance and a there will be a versatile skill leveling system like pathfinder. What are some must-haves and rules that you feel are important? Of course there will be an underworld involving tickling, mimics, etc. but please lmk what really stands out as important.

reddit.com
u/MiyoTheGreat — 1 month ago