u/Motor-Master-4545
10 video free Until August 4th
Google has decided to allow everyone to generate from Gemini 10 videos for free
Private and then come back here to remind me that sora2 is much better than omni!
I built a skill that turns a handful of images into one continuous scrollable world
reddit.comRetro anime Alien (Seedance 2.0 fast 🤣)
reddit.comRemember when tech bros hyped up metaverse to be the next big thing?
Pushing the limits of AI - Amy faces the dungeon
Mixfont has released “Decoy Font,” a typeface designed to show one message to humans and another to image recognition AI; squint and you can see the human message, or take off your glasses, I discovered.
>Mixfont has released “Decoy Font,” a typeface designed to show one message to humans and another to image recognition AI.
>The font overlays normal letters with thinly outlined decoy characters, causing systems such as ChatGPT and Gemini to focus on the false text while people can read the original from a distance or by squinting.
>Decoy Font is available in TTF format and can be used like a regular font.
>However, AI systems using image-processing tools, code execution, or prompts designed to detect hidden characters may still recover the original message.
I know this isn't a fool proof measure, but it's neat to see somebody trying.
I heard he can make NSFW AI Games
AI Model & API Providers Analysis
artificialanalysis.aiResults From The 124 Of The 200 Games For The AI Game Festival
124 games have applied so for the AI Gaming Festival (submissions are still open until the end of this month). Our goal is 200 games and there is the $20k Token Grant for developers.
I just want to share some of the results of how people are using AI. Artwork (capsule art, website art, etc) is what is most used, following by programming and asset creation (sprite, textures, etc).
Here are a list of one off use cases of AI:
- Background game music
- Balancing spells, synergies, and mutations
- Music and SFX
- Video AI assistance for character and cartridge visuals
- A local LLM classifying player input
- AI-assisted “Literal Illusions” puzzle development
- Neural networks learning from player behavior for asynchronous PvP
- Animation
- Creating development pipelines to help a solo developer scale production
- AI assistance for nearly everything
- AI-generated scene backgrounds
- Ideas for levels
- Runtime LLM inference allowing players to customize game systems, features, and story
One thing is very interesting too; we're getting sponsors and free credits and swag to other AI services, many that seem to be struggling to get users. Its either that developers are only using 1 to 2 LLMs (Claude and OpenAI) that is doing the job of the other services or people just don't now the other developers exist.