u/Specialist-Stable794

Image 1 — [LFG] [Vice & Violence 2.0] [PbP] [GM4F] [GM4FB] Adventures, magic, and Sex in Mundain!
Image 2 — [LFG] [Vice & Violence 2.0] [PbP] [GM4F] [GM4FB] Adventures, magic, and Sex in Mundain!
Image 3 — [LFG] [Vice & Violence 2.0] [PbP] [GM4F] [GM4FB] Adventures, magic, and Sex in Mundain!
Image 4 — [LFG] [Vice & Violence 2.0] [PbP] [GM4F] [GM4FB] Adventures, magic, and Sex in Mundain!

[LFG] [Vice & Violence 2.0] [PbP] [GM4F] [GM4FB] Adventures, magic, and Sex in Mundain!

Hello everyone, today i'm looking for players interested in the absurd, erotic, and fantastic medieval world of Sex and Violence. A world full of magic beings, thieves, dragons, and eldritch creatures and of course a lot of orgies, sexual magic items and even spells.

I will help you to create your character and explain the lore. It's pretty easy to understand and even easier to play!

i will be using Vice & Violence 2.0 (W.I.P.), which makes the character creation easier!

It's text-based, and i'm looking for a maximum of four players

If you feel interested please send me a message or just comment!
thanks for reading! and good luck, adventurer! You will truly need it

A brief resume of the lore:

The old gods—the Moonthings—are dead.
On a clear night, you can still see their corpses, splayed across the moons of
Mundain.
For hundreds of thousands of years, the Moonthings conjured strange peoples and vast civilisations, setting them to war for their own amusement using powerful emissary kings,
and burying them in magical apocalypses when they got bored, so they could start again.

Scholars refer to this period as The Shit Ages. The Dwarfs survived the last of these apocalypses in their mountain-homes, now buried under the strata of prior
civilisations.

When they were rediscovered, a world-wide uprising took place against the god-chosen tyrants, resulting in magical battles so cataclysmic that the Moonthings began to
lose their control over magic. In a desperate bid, they infused the last of their magical power
into four mortals, ascending them to godhood in the hopes that
ambition and greed of the new gods would cause the death of
the world, and their survival. It failed.

The new gods joined forces with the rebel armies, destroying all influence the
Moonthings had over the world. The Moonthings died, deprived
of magic, and The Shit Ages finally came to an end.

This centuries-long rebellion and victory orgy was known as The
Great Hootenanny. But magic was so abused and tormented by
the calamitous millennia prior, that the death of The Moonthings
caused strange things to occur. Half-kin were born the dead
rose from the grave, great monsters appeared in the sea, and
the Fae conjured themselves into existence.

The people of Mundain had no choice but to retreat in a vast
exodus to a small, backwater part of the world, where the
swampy lands of Bogwotr meet the edge of the forest of Uanorl
and endless deserts of Khazi. Here, they rebuilt.
__________________________________________________
Today, it is the 34th of Fankuvery, 512 W.E. (Weird Era). Over five hundred years have passed since The Shit Ages, and a semblance of normalcy has returned.

True, the Fae still prowl the edges of society, bored dragons fight over their golden palaces, monsters emerge from the seas, sands and swamps every now and then, and the Undead are stealing our jobs, but food is plentiful, the population is booming
thanks to the Half-Kin folk, Mundainians are far too rebellious for things like “warfare” or "government." This is where Adventurers come in. It's a common job and a begrudgingly necessary one.

For while the average adventurer is just some tit with a sword and a
couple of spells, they're the ones whoʼll go into the woods to kill
whateverʼs been stealing your food, or stuff, or children.

They'll chase down someone with their face on the bounty board, or
tell a dragon to fuck off, or kill the bandits ambushing Traderʼs
Guild caravans.

They'll delve into the ruins under the world at the promise of treasure or climb mountains in the bellies of giants and fight away the Fae, all for a purse of jadecoins.
Some call them mad, others call them annoying, but all agree
that without adventurers, the people of Mundain would have to
rely on each other. Which is much more difficult than hiring
some idiot with a sword.

u/Specialist-Stable794 — 14 days ago

[M4F] [M4FB] Aventuras & Sexo em Vices & Violence | ERPG POR TEXTO

__________________________________________________

Hoje é o dia 34 de Fankuvery, 512 E.E. (Era Estranha).

Mais de quinhentos anos se passaram desde as Eras da Merda, e

Uma aparência de normalidade retornou.

É verdade que os Fae ainda rondam as margens da sociedade, dragões entediados lutam por seus palácios dourados, monstros emergem dos mares, areias e pântanos de vez em quando, e os Mortos-Vivos estão roubando nossos empregos, mas a comida é abundante, a população está crescendo graças ao povo Meio-Parente, e os Mundainianos são muito rebeldes para coisas como “guerra” ou “governo”.

É aí que entram os aventureiros. É um trabalho comum e, ainda que relutantemente, necessário. Pois, enquanto o aventureiro médio é apenas um idiota com uma espada e alguns feitiços, são eles que vão para a floresta matar. Qualquer coisa que esteja roubando sua comida, seus pertences ou seus filhos. Eles perseguem alguém com o rosto no quadro de recompensas, ou mandam um dragão se ferrar, ou matam os bandidos que emboscam as caravanas da Guilda dos Comerciantes.

Eles exploram as ruínas sob o mundo em busca de tesouros, ou escalam montanhas nas barrigas de gigantes e lutam contra as fadas, tudo por uma bolsa de moedas de jade.

Alguns os chamam de loucos, outros de irritantes, mas todos concordam que, sem aventureiros, o povo de Mundain teria que depender uns dos outros. O que é muito mais difícil do que contratar algum idiota com uma espada.

u/Specialist-Stable794 — 14 days ago

[M4F] [M4FB] Aventuras & Sexo em Vices & Violence | ERPG POR TEXTO

__________________________________________________

Hoje é o dia 34 de Fankuvery, 512 E.E. (Era Estranha).

Mais de quinhentos anos se passaram desde as Eras da Merda, e

Uma aparência de normalidade retornou.

É verdade que os Fae ainda rondam as margens da sociedade, dragões entediados lutam por seus palácios dourados, monstros emergem dos mares, areias e pântanos de vez em quando, e os Mortos-Vivos estão roubando nossos empregos, mas a comida é abundante, a população está crescendo graças ao povo Meio-Parente, e os Mundainianos são muito rebeldes para coisas como “guerra” ou “governo”.

É aí que entram os aventureiros. É um trabalho comum e, ainda que relutantemente, necessário. Pois, enquanto o aventureiro médio é apenas um idiota com uma espada e alguns feitiços, são eles que vão para a floresta matar. Qualquer coisa que esteja roubando sua comida, seus pertences ou seus filhos. Eles perseguem alguém com o rosto no quadro de recompensas, ou mandam um dragão se ferrar, ou matam os bandidos que emboscam as caravanas da Guilda dos Comerciantes.

Eles exploram as ruínas sob o mundo em busca de tesouros, ou escalam montanhas nas barrigas de gigantes e lutam contra as fadas, tudo por uma bolsa de moedas de jade.

Alguns os chamam de loucos, outros de irritantes, mas todos concordam que, sem aventureiros, o povo de Mundain teria que depender uns dos outros. O que é muito mais difícil do que contratar algum idiota com uma espada.

u/Specialist-Stable794 — 14 days ago