u/WANDERER_GAME

Sinful Gods Devlog #1: Management, stress, and scheduled sin [Sinful Gods]

Hey there! This is our first devlog, and if you are reading it, that means we have a chance to tell you what makes Sinful Gods different from other projects and why the game deserves your attention.

Today, we will briefly highlight the most important parts.

The core idea of the game When creating Sinful Gods, we are first and foremost building a game with serious drama, layered gameplay, and an adult story. This is not a collection of mini-games, but a full-fledged narrative filled with corporate cynicism and dark humor in the spirit of "The Boys".

Expect major branching paths, meaningful consequences, and characters who may not survive until the ending.

A protagonist you actually want to play

Our hero is not a shy loser, but a hardened corporate operative who can absolutely stand up for himself. At the same time, the characters in the game will not throw themselves into his arms at the first opportunity.

Every intimate scene in Sinful Gods is tied to story development, relationships, and your choices. Yes, believe it or not, some of them can be skipped entirely.

Sex that happens at the right time

The game will feature plenty of explicit scenes, from awkward and almost accidental moments to much more insane situations. But characters do not undress just to tick a box. They do it when it works for the story, the characters, and the overall tone of the game.

As for the strangest and hottest details, we will save those for future devlogs.

Your base as an RPG build

You will have to build a branch office of a superhero corporation in a backwater city. Each room in the building will provide bonuses or unlock new options for the heroes you send on missions.

Rooms can be upgraded, strengthening their effects and gradually turning your base into a powerful tool for progression.

The daily rhythm of an exhausted manager The corporation demands weekly rating growth from you. Stress, fatigue, the board of directors, and the city's factions will all be breathing down your neck.

You will need to keep an eye on the hero's condition, rest, have fun, and find ways not to fall apart too soon. At the end of each week, you will face the board of directors, while your reputation with the city's factions will bring either bonuses or problems.

Choices and consequences

Sinful Gods will feature choices, bad endings, and situations where one wrong line can end very badly. Sometimes the consequences will be immediate. Sometimes they will catch up with you later.

In short, our goal is to make a game with casual but genuinely deep gameplay, a strong adult story, satire, cynical jokes, and characters you will actually want to follow.

u/WANDERER_GAME — 12 hours ago

Devlog: Waifus and side quests [AURA 2: Lust of the Gods]

AURA 2: Lust of the Gods has reached 45,000 wishlists, and that is a huge step for us. Thank you to everyone who is following the game, those waiting for release, and sharing the page with friends, or those who simply believe in the project ❤️

This wishlist campaign milestone unlocks professional voice acting for the game. AURA will not only look better and get even hotter, but it will also get great sound work!

Today, we also want to talk about two important features waiting for you in the game. What would AURA be without waifus? Exactly. Impossible to comprehend!

You will be able to invite girls to your camp, build relationships with them, and unlock new cards as you grow closer. But real intimacy does not come that easily.

To reach the sex scenes and form a true bond with a character, you will need to complete her loyalty quest. Each girl has her own: with her own trials, personality, and a piece of her past that she will not reveal to just anyone.

For example, the Bard will have to face not only danger but also her own demons. And without your help, she will not be able to overcome them.

Side dialogues are back

Those who played AURA: Hentai Cards probably remember the good old text events: sometimes funny, sometimes strange, and sometimes unexpectedly deep. Some gave you a skin, some gave you a bit of gold, and some simply let you see the world from a new perspective.

In the sequel, we are bringing this system back and making it bigger.

You can look forward to more than 30 side quests: NPC stories, encounters with girls from the first game, new mysteries, funny situations, card crafting resources, gold, and more chances to get to know the people you meet along the way.

Every location is filled with secrets, unusual characters, and events that make you wonder, “What happens if I try this?”

Complete quests, collect cards, improve your relationships, and keep moving forward through the story.

u/WANDERER_GAME — 1 day ago

The release of Hotel Tales is just around the corner! ✨[Hotel Tales]

Your first shift starts on July 31.

Hotel Tales is a story-driven job simulator set in an unusual Hotel located at the crossroads of worlds. Here, you’ll be welcoming strange guests, interacting with mysterious coworkers, and gradually uncovering more and more secrets about this place.

Check guests into their rooms, deliver food, resolve conflicts, and help visitors with all kinds of requests. Each day brings new situations, strange encounters, and more reasons to wonder what’s really going on here.

After your shift, you’ll be able to spend time with coworkers, get to know them better, go on small outings, take photos, and just unwind a bit from the endless hustle of the Hotel.

Every decision matters How you treat guests and coworkers, who you help, and who you trust will shape the story and lead to one of several endings.

Hotel Tales releases on July 31. The main rule is not to ask too many questions about what happened to the previous employee.

u/WANDERER_GAME — 4 days ago

Milf’s Plaza 2 Devlog: Big Development Progress [Milf's Plaza 2]

Hi everyone! Today, we want to share a fresh development update for Milf's Plaza 2. Over the past two months, the team has been actively working on one of the major story blocks, the Sisters route.

This storyline has now reached its final part, which is an important milestone for the project: with it, the game is now about one-third complete. We have finished a large amount of content, added new scenes, art, backgrounds, minigames, and pushed the story further.

What has already been done: 6 new animations new art and sprites new backgrounds Shootout minigame Digger minigame several small additional activities a large amount of new text the final part of the Sisters route

This is one of the biggest development updates for the project so far. We are happy to have completed such a large part of the game and can now move on to the next storylines and new content blocks.

u/WANDERER_GAME — 4 days ago

Devlog: Meet the heroines of Harem vs Zombies [Harem vs Zombies]

Hey everyone!

Today, we want to tell you a bit more about the girls who will accompany the hero through this crazy world. Each of them has their own role in the squad, their own personality, and, of course, their own way of solving problems.

Astra

Astra is the squad’s vanguard soldier, a close-combat fighter, and a pyromancer. At first glance, she may seem far too shy for someone who carries a massive blade as if it were nothing more than a walking stick. Astra often gets embarrassed, looks away, and fixes her hair, but once the fight begins, the timid girl disappears. And in her place stands a true wall of steel. She takes the hits, holds the front line, and crushes the undead with her heavy sword. And when things get really heated, Astra answers her enemies with magical fire.

Felin

Felin is a high mage, strategist, and the hero’s guide through this world. She is the one who pulls the hero into the adventure, and she definitely knows more than she says out loud. Felin likes to keep the situation under control, give orders, and show up exactly where something important, dangerous, or incredibly stupid is about to happen. In the squad, she is responsible for magic, tactics, and the general direction of the journey. She also makes sure nobody gets too comfortable. Especially after she says, “I know what’s best.”

Shirley

Shirley is a paramedic and a support mage. She looks as cute as can be: tiny, rosy-cheeked, winged, and blessed with the most innocent little face. But the moment she opens her mouth, it becomes clear that peace and quiet are gone forever. Shirley creates protective barriers, confuses enemies, and helps her allies survive even the nastiest situations. She also constantly demands attention, argues, throws out sharp remarks, and turns every undead-hunting trip into a little storm of chaos.

u/WANDERER_GAME — 6 days ago

Devlog: Major progress on MILF's Plaza 2 [MILF's Plaza 2]

Hi everyone! Today, we want to share a fresh development update for MILF's Plaza 2. Over the past two months, the team has been actively working on one of the major story blocks, the Sisters route.

This storyline has now reached its final part, which is an important milestone for the project: with it, the game is now about one-third complete. We have finished a large amount of content, added new scenes, art, backgrounds, minigames, and pushed the story further.

What has already been done: 6 new animations new art and sprites new backgrounds Shootout minigame Digger minigame several small additional activities a large amount of new text the final part of the Sisters route

This is one of the biggest development updates for the project so far. We are happy to have completed such a large part of the game and can now move on to the next storylines and new content blocks.

u/WANDERER_GAME — 7 days ago

Devlog: Agnes, Oil, and Massage Preparation [Happy Ending Simulator]

Hello everyone!

We’re continuing our work on Happy Ending Simulator, and today we want to share a few important systems that are currently in development and testing.

First, we’ve refined the appearance of Agnes, the nun character who will gradually lose her restraint as the story progresses, becoming more open, uninhibited, and increasingly corrupted by temptation. Right now, we’re polishing her visual design to make this transformation feel striking and truly memorable.

We’re also working on the massage oil system.

Oil will become an important part of massage preparation and will affect different massage parameters. Different clients may enjoy different approaches, so the player will need to pay attention to their desires, mood, and preferences in order to achieve the best possible result.

We’ve also prepared some early materials for our favorite audience to check out!

Another system we’re currently working on is fabric and clothing interaction. We’re testing a mechanic that will allow players to gradually prepare clients for a massage by removing unnecessary pieces of clothing and unlocking more interaction options.

u/WANDERER_GAME — 7 days ago

A New Look at the World of Back to the Pussy [Back to the Pussy]

Greetings, gentlemen! Today, we’d like to share an update on the development of Back to the Pussy, a project scheduled to release this fall! First, we’ve reworked some of the backgrounds: we updated the details, polished the visuals, and made the environments feel more cohesive in style. Second, we’re actively working on the interface and animations. We’ll be showing you the updated demo version very soon! And third, we’re continuing to fill the game with content and refine its lore. Back to the Pussy takes place in an alternate world, and the visuals are designed so players can immediately pick up on that just by looking at the environmental details. One of the most striking elements of this world is the night sky in shades of magenta. A similar sky could already be seen in another Abel Games title, Innocent Grape 🍇

This color appeared because of atmospheric emissions that mixed with chrono-particles. Over time, the planet became covered in an eternal haze, and people forgot what real stars look like. This detail helps create a visual style that is hard to confuse with anything else. Here are a few pieces of art as an example!

u/WANDERER_GAME — 9 days ago