How are 3D NSFW artists making characters and environments so fast?
I've been wanting to break into the NSFW art scene for a while, and I've finally started posting both fan art and original characters. Right now I'm mostly doing 2D paintings, but they take a pretty long time, so I'd like to diversify my portfolio with both 2D and 3D work.
Some of the 3D artists I really admire are doublenyl, Squarepeg3D, Blankken, St_Mickey2D, and Serge3DX. One thing I've always wondered is how they seem to produce character models and environments so quickly.
I've heard that some of them use DAZ for base characters and assets. I have a bit of experience with Blender, but I'm not sure what the actual workflow looks like. How do they make custom clothing? Are the wrinkles sculpted by hand, simulated with cloth physics, or bought as assets? Do they mostly use premade environments and props, or build everything themselves?
I have a lot of questions and honestly don't know where to start with 3D. If you're an experienced Blender or DAZ artist, I'd really appreciate hearing about your workflow or any resources you'd recommend for someone getting into this.
P.S: I'd like to get to animations in the future but now I am more focused on still images