u/ZephyrDays

[LFG][D&D5e][PbP][FGM4A] Collaborative Solo TTRPG Story!
▲ 11 r/Nsfw_Dnd_RP+1 crossposts

[LFG][D&D5e][PbP][FGM4A] Collaborative Solo TTRPG Story!

If this is up, it's open! Don't ask, just apply! I regularly check responses even weeks after! I am 18+ and all participants and characters must be 18+

Heads up - I say dnd a lot but I'm not married to JUST doing DnD in this! I'm down for most systems, realistically!

Good evening! I'm looking to run a solo roleplay TTRPG game with some eRP elements! Very much in the style of DnD, but we don't have to use the rules if we don't want to, can keep it narration only. All characters featured will be 18+ and all participants must be 18+ also.

Now, while lewd elements may be present, I really want something with plot, with teeth. I want characters, ones who's stories aren't 'I was chosen by the god of lust and sex to fuck everyone I possibly can as a method of worship.' That's cool, do that in another roleplay if you want! All the more power to you.

It's not what I'm interested in. This is 'dnd with sprinkles of something spicier' not 'pornographic dnd'. As someone who's more invested in the emotional side of sex opposed to pure pleasure, I want to tell stories about characters forging bonds together that may or may not end in sleeping together. But even if they do, that's not the focus of the main plot of the story.

This isn't to say characters who have some focus on sexuality and sex are unwelcome. A character struggling to find themselves and what they're attracted to? Awesome. A character who uses sex to drown out trauma alongside other coping mechanisms? Fantastic. A cleric of the god of love who isn't as concerned with being tied to one specific person and freely sleeps around while forming strong connections with those people? Excellent. I just don't want that to be the MAIN focus of the character. That character struggling with sexuality could also have struggles with other parts of their identity, the person using sex to drown out trauma needs some trauma to work through, the cleric of love has a holy mission completely unrelated to sex.

Much of the plot is undecided. I'm leaving it up to the player! Especially in solo games, I like molding the plot around the player to really focus on them and their stories! And, depending on what setting we play in, it'll change what plots I come up with. So let's make something together!

For more about the world and how I run games:

  • Characters and their choices matter a lot. As much emphasis as I can is placed upon them. If I wanted to run a railroaded plot, I would write a book. DnD is about the change and impact characters bring to the table, that's what I'm interested in. Your backstories will be woven into the story, your choices will impact the world and plot. Actions will have consequences, and even if those consequences take months or over a year to rear their head, they will still be there. Do you want to build your own criminal syndicate? Are you thieves for honor, steal from the rich and give to the poor? Do you want to take part in the wars waged by the empire, either in service of it or against it? Do you strain against personal conflicts that affect your character deeply or do you try to avoid your past as much as you can? All of that is up to you.
  • This is an open world the characters inhabit. Whilst I may place a story in front of you, there is no onus upon you to follow it. You can run in the other direction and find other things to do. The main focus is to pursue your character's personal stories and the connections they build, not follow a plot disconnected from them and their stories. There's a lot of emphasis on the territories of the empire the game takes place in and how they interconnect, how one territory sees another, how the territory feels about the empire that conquered them through blood and bone.
  • When combat does happen, it'll be done with thought and sincerity. Combat won't always be teeth-grindingly difficult, but every fight should be the consequence of player actions or force the characters to think in creative ways to escape with their lives in tact. Even so; combat will always have more than one way to resolve the conflict. You could kill everyone, you could incapacitate them via inflicting unconsciousness or imprisonment, or you could talk you way out. Some enemies can be turned to your side, some are irretrievably against you.
  • Creative, out of the box solutions are encouraged. RaW or RaI will be enforced in very rare circumstances, and always considered before my ruling, but overall creativity chumps it all out. Rule of Cool to an extent. Are you a cleric who's out of a diamond or a spell slot and your companion has fallen? If you ask, you may sacrifice something to bring them back. Your soul? Servitude? Cleric levels? Do you want to find a fun way for spells and magic items to interact? Casting control water to freeze the water within a decanter of endless water and spout forth shards of sharp ice to pierce your opponents? Any other crazy things I can't think of? Go wild! Creative solutions make for fun and intriguing games; for me and the players. If we stuck to RaW as close as we could, I'd already know how most encounters go down.

Here's a google form link to apply for the game! If you've ever seen my game applications before and didn't get in, feel free to shoot your shot again!

u/ZephyrDays — 6 days ago