
▲ 2 r/aiHub
Would prompt-designed voices help for placeholder game dialogue?
I’m building a Voice Design feature in Murmur, a local Mac TTS app.
The idea is to describe a character voice instead of recording temp VO or cloning a real person.
Examples:
- tired noir detective, low gravelly voice, slow pacing
- cheerful shopkeeper, bright and playful
- smooth villain, quiet and controlled
- elderly fantasy narrator, calm and theatrical
You generate a short preview, adjust the direction, then save the voice for reuse.
I’m thinking mostly about early game prototypes: quest drafts, NPC dialogue, mood tests, trailer scratch audio.
For game devs, would this help during prototyping, or do you prefer simple temp recordings until casting?
u/tarunyadav9761 — 13 days ago