u/tarunyadav9761

Would prompt-designed voices help for placeholder game dialogue?
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Would prompt-designed voices help for placeholder game dialogue?

I’m building a Voice Design feature in Murmur, a local Mac TTS app.

The idea is to describe a character voice instead of recording temp VO or cloning a real person.

Examples:

  • tired noir detective, low gravelly voice, slow pacing
  • cheerful shopkeeper, bright and playful
  • smooth villain, quiet and controlled
  • elderly fantasy narrator, calm and theatrical

You generate a short preview, adjust the direction, then save the voice for reuse.

I’m thinking mostly about early game prototypes: quest drafts, NPC dialogue, mood tests, trailer scratch audio.

For game devs, would this help during prototyping, or do you prefer simple temp recordings until casting?

u/tarunyadav9761 — 13 days ago