Wrote a piece on why our corruption AVN doesn't start with a "good girl"
I wrote a piece for our Patreon last week about how we approach corruption in AVNs – and the game it gave us. Dropping it here because this sub will actually engage with the question rather than wait for the next render.
You can read it in full on our Patreon.
Most corruption AVNs run the same template: a good girl. Quiet, well-raised, untouched by whatever world the story is about to push her into. The arc is the slow erosion of all that – measured in firsts, in transgressions, in distance from who she was. The question is always: will she fall?
We deliberately didn't write that game, because the question stopped feeling honest. The good girl the template requires – actually intact, actually untouched, actually certain about what she won't do – is not who most adult women are. If she really were that, she'd still be at home. She wouldn't be in the story at all.
Which left us with a different question: if corruption isn't a fall from innocence, what is it? Our answer: what gets corrupted is the capacity to keep being the person who decides. It’s her sense of where she's going and why that gets eroded, her stubborn conviction that she gets to draw the lines. Her morals are irrelevant, and her body is still hers. What gets replaced is the will.
Then there's what the piece is really circling. Corruption stories almost always cast the corrupting force as external – a seducer, a manipulator, a situation that traps her. But what if this isn't the source of it all? What if the source is something patient enough to just listen – feeding on what was already in there, every appetite she'd talked herself out of, every version of herself she kept in a drawer...? She brought it all herself.
Curious what people here make of it. Is "fall from innocence" doing real work in corruption AVNs, or is it just the easiest way to make corruption legible? Any games you think handle the question more interestingly?