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[F4Sh] "Fallout: Sinful Vices"
Hello everyone! Today, I've got a plot for you all that I've been working on for quite a while now. I'm looking for any (dominant or switch) males interested in doing a long-term Fallout roleplay, setpreferably in The Mojave Wasteland! I'd like to make it known though that I'm open to other options regarding the location, but the setting of Fallout: New Vegas is preferred.
Now, I don't want to make this too long, so I'd like to quickly get some preferences out of the way. I don't ask for much, just that you're a dom/switch, but I'd greatly prefer if you were also bisexual. It isn't required, and I'd never force that on anyone, but it adds to the number of pairings we can try, and it's fun overall to spice things up. Aside from that, I do also prefer that you write in 1st person, while I write in 3rd (but address your character in 1st). This helps scenes be less confusing, and it's also just fun in general.
Now, for the plot!
"Fallout: Sinful Vices"
The Mojave Wasteland is a den of sin, a nest of evil, a home of vice. The people of the Mojave have long suffered with their own selfishness, and the vile nature of their new world, so much so that its corruption even reaches as deep as a vault which until now had been unpoisoned by the chaos of a post-apocalyptic world. This vault was Vault 16.
Vault 16 was created with the initial desire of experimenting with human DNA and the FEV (Forced Evolutionary Virus) to create perfect “super-soldiers” capable of conquering the wasteland for Vault-Tec’s descendants to experiment with safely. This vault truly was prepared for the future, with facilities all dedicated to building a community of superhuman inhabitants. From a gym, to a pool, a dojo to a shooting range, and even classes centered around necessary survival skills. Cooking, medicine, repair, and even more for them to learn!
However, Vault-Tec’s experimentation was cut short when one of their employees went rogue, killing the original overseer, and staging a coup with the help of the released inhabitants of the program in the year 2,081. The vault dwellers had been experimented on already by now, with advanced muscle development and with genetic alterations, neurosurgeons advised on ways to improve the underpinnings of the average IQ, boosting the possibility of the dwellers having a high IQ between 105 and 160. When they left their pods, they were as strong as a Marine, and at bright to brilliant levels of intelligence. Worst of all, they were angry. Vault-Tec had locked them up, made them test subjects, and some even died from the experimentation.
Vault-Tec lost control of the vault, and some original members assimilated into the new group of dwellers, while others were killed. Now, in the span of the next 200 years, the vault dwellers didn’t exactly maintain the results of Vault-Tec’s experimentation. Sure, they remained incredibly smart and strong, but without advanced interference from the FEV, the descendants of the first test subjects were simply nullified in genetics. Almost every male in the vault is infertile and/or sexually unable to satisfy their woman. The exception to this, of course, is you.
The year is 2,281 and Vault 16 finds itself in turmoil, as the vault’s head of medicine, Doctor Gus Keyes, betrays the vault. He’d embarked upon a personal goal to research the FEV and overall experimentation within the vault, and in his research, he was eventually brainwashed into the same ideology of Vault-Tec. This virus was the key to super soldiers beyond imagination, the key to a better world. He kidnapped a young vault dweller (your character) and placed him in a pod with an IV connecting inside to fill you with the FEV.
However, the vault dwellers soon catch wind of what Dr. Keyes did, and attempt to break into the lab to imprison him and rescue you. Instead, Gus smashes the FEV pods, and fills the vault with the toxic virus. Armed with a hazmat suit, he manages to escape the vault with the vault’s data on the FEV. He wipes what’s in the vault’s database, meaning the only cure for the virus lies with him. Your character, miraculously, is able to build a tolerance to the FEV from his limited exposure to it. The prior exposure from the pod built up their tolerance to the FEV in rapid succession, and he is able to withstand the exposure from within the vault long enough to find a hazmat suit. The experimentation done on him also causes other side effects, such as him being slightly stronger than the average man, having quick reflexes, heightened perception, greater intelligence, a natural aura that draws others, an improved durability, and more. The other vault dwellers aren’t as lucky, as the vault is put on lockdown, and the unlucky dwellers became super mutants. Now, thanks to their history with the virus in their ancestry, some dwellers managed to remain intelligent, becoming similar to Doctor Brian Virgil from Fallout 4. However, the vast majority were unable to withstand the effects of the virus, and became crazed and hostile mutants.
Given your character is the healthiest, he is sent out into the wasteland to find Dr. Keyes and get his information on the FEV. Then, if possible, have him or someone else manufacture a cure for the dwellers, thus saving the vault. Now, throughout the story your character will meet many, MANY women to enjoy, side characters to accompany you, and you’ll have the opportunity to embark upon many different quests. The vault is entirely safe, as all contaminated dwellers are separated and quarantined from one another to avoid danger, and so while your character is rushed, there’s no immense urgency preventing fun experiences in-between!
Furthermore, I intend to take this story towards following the main plotline of F:NV, centered around The 2nd Battle of Hoover Dam and the four possible ending factions. However, the Vault Dweller’s primary priority will, of course, be saving his vault from the FEV outbreak, which will inevitably drive the other mutated dwellers mad until cured.