u/RE_Haze_Wr1t3r

Challenge with IK on G8 figure

Hello all.

I have set up a Daz G8 character imported into Blender using Diffeomorphic. I am experimenting with IK but with very little success as each attempt presents a different result, the least of which is no influence at all despite all parameters being set up as guided traditionally.

The rest have resulted in stretch and warp of the mesh even with additional constraints to limit such. Bones in the 3 bone IK chain also disconnect and rotate even though these bones have constraints for rotation that are imported by default from Daz.

Now Daz figures have 2 major bones in the foot, a foot bone and a metatarsal, bone, as the hand has a hand bone and 4 carpal bones as well as a thumb bone which I predict will present more complex challenges.

I swopped out the Daz rig for Blender's Rigify with an awful result, a completely deformed mesh.

I am truly at a loss. I have scoured forums to see if anyone else has encountered sunch problems but have come up empty.

Does anyone have any thoughts or ideas of how to get past these challenges?

Thank you

R.E. Haze

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u/RE_Haze_Wr1t3r — 7 days ago