Need help with animation.
I need to figure out how to pose an anatomically correct wolf body for my centaur model. Any advice?
I need to figure out how to pose an anatomically correct wolf body for my centaur model. Any advice?
Hi, I've been using Blender for a couple of years and I know how to do some basic animation, but I'm Still new to NSFW animation, I was wondering if there are some add-ons that could help me with the task, thank you very much for your attention ^^
wip image :b
Too many people to tag all yall this time but thank you all so much for the help! I ended up over complicating the issue I just needed to pose Jules breasts using the pose bones lmao
Source: https://x.com/SalityFX/status/2070268803426959635
Tifa u/MustardSFM
Cloud and Environment u/MokujinH
once again google's terrible search algorithm has failed me
I'm actually quite happy with this one overall. however, I feel like the face falls a little flat and kind of lifeless. I'm not sure if it's the lighting, posing or something else entirely? it's like I'm looking at a doll rather than a person if that makes sense
i really need help creating photo realistic textures for people, all my renders so far just look really flat almost like each character is made of plastic. i would really apricate if anyone has any tutorials i could do that is just blender, every single one i find myself always leads to a plug in or a download.
Hello all.
I have set up a Daz G8 character imported into Blender using Diffeomorphic. I am experimenting with IK but with very little success as each attempt presents a different result, the least of which is no influence at all despite all parameters being set up as guided traditionally.
The rest have resulted in stretch and warp of the mesh even with additional constraints to limit such. Bones in the 3 bone IK chain also disconnect and rotate even though these bones have constraints for rotation that are imported by default from Daz.
Now Daz figures have 2 major bones in the foot, a foot bone and a metatarsal, bone, as the hand has a hand bone and 4 carpal bones as well as a thumb bone which I predict will present more complex challenges.
I swopped out the Daz rig for Blender's Rigify with an awful result, a completely deformed mesh.
I am truly at a loss. I have scoured forums to see if anyone else has encountered sunch problems but have come up empty.
Does anyone have any thoughts or ideas of how to get past these challenges?
Thank you
R.E. Haze